These are custom designed maps for Dawn of War and are also, as a bonus, compatible with the Ultimate Apocalypse Mod. Resource pack (models, textures.

• [QUOTE=willwhitt4]if you look below your post, you can see someones already working on stuff just like that[/QUOTE] there's a reason why i didn't post in that, mostly because it isn't all of it and because the dow of series has a good selection of units. [QUOTE=BlueFlytrap;44198002]The ports already exist for the most part. Visual Basic 2010 Express Offline Explorer more. Batterybar 3 6 6 Crackle. They're not the best ports; but they're far from unusable.[/QUOTE] actually thoses are only dow and they aren't the best extractions, the one thing i'll always dislike about source things get change. • [QUOTE=Dark One;44198515]you ever exported models before into source?

For 50 points what is the one thing that happens to your mesh on export.[/QUOTE] Importing dow2 assets includes all the lod on extraction. They aren't too difficult to remove.
Getting into source is the easy part. I bet you've never even attempted to nail the same visual appearance. Dow2 is notorious for this; and not just because everyone is completely braindead when it comes to the fact the game's normalmap green channel is inverted in the source engine. [QUOTE=Dark One;44198686]wrong the answer we are looking for is tessellation. Is the process of converting a mesh form quds to tri but because of the nature of source and actually most engines they will add more layers to a model already tessellated. Microsoft Lifecam 1.4 Drivers For Vista. This is why i always asked for raws.[/QUOTE] And having quads on a low poly models helps you how? Furthermore why don't you just grab the raws yourself?
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